sharekeron.blogg.se

100 rogues gameplay
100 rogues gameplay













  1. 100 rogues gameplay full#
  2. 100 rogues gameplay professional#

“They changed the art style and gameplay - it was more refined.”īy the time the group finished its second course, releasing a game became an attainable goal, Jeffrey said. “The idea sounded crazy at first for them to start an indie company, but we gave them another semester to work on it.”īy the time the extended semester was over, the game showed promise. We would chat and see what will work and could be better,” Jeffrey said. “They would tell me they made changes and I’d play it over again.

100 rogues gameplay full#

They were excited to put in extra time.”Įvery week, the Oddbyte team would come into the lab for a full playthrough evaluation, he said.

100 rogues gameplay

“They were able to make something that was a lot of fun, and I could tell they were on to something. They were passionate, had great ideas and worked very hard,” Jeffrey said.

100 rogues gameplay

“A bunch of those guys were the cream of the crop. Initial work was done in the MSU Games for Entertainment and Learning Lab, under the supervision of William Jeffrey, MSU Academic Specialist, Instructor and GEL lab manager. “It was supposed to be four to six months at the most.” “We petitioned the head of the department to keep working on it as the second semester project,” Gleiber said.

100 rogues gameplay

“We thought we could at least sell this out of the back of our cars in a parking lot somewhere,” lead programmer Williams said. The team believed a standalone release was possible. However, by the end of the semester, the group decided MSU’s student arcade was not big enough to house its idea. “It had to work with only three buttons and eight degrees of movement.” “It was supposed to be just a showpiece,” animator and 3D artist Klegon said. The group got to work, labeling its creation “Dungeoneers.” The game fell into the category of “Rogue-like” games, where the player raids dungeons for treasure, retaining their loot if they die, and are sent back to the beginning of the game. “From the beginning it was like any other class project.”Īs part of a capstone course for MSU’s computer science program, the goal of the initial project was to create a mid-‘80s-style game that would be included in an arcade cabinet comprising other student-made games.

100 rogues gameplay

“Designing a game was a dream people told me wasn’t possible,” Oddbyte lead designer Gleiber said. “Rogues Like Us” has sold over 1,000 copies so far. The game eventually launched in May to solid review scores and a growing playerbase.

100 rogues gameplay professional#

Though the team graduated in 2016, they put their professional plans on hold to self publish the release, taking freelance jobs to make ends meet. Patrick Williams, Chris Ulrich, Zach Klegon, Matthew Bearup and Elan Gleiber spent 12-hour worksdays for nearly three years on the passion project, adorning themselves with the moniker Oddbyte Studios. It doesn’t even start in a studio.ĭevelopment of “Rogues Like Us” began in a southside East Lansing apartment filled with six hulking game design computers. The story of the game’s production doesn’t start in a Silicon Valley gaming studio. And it was made entirely in renegade fashion by five restless Michigan State University students. Bounding through dungeons, slashing swords and shaking spears against hordes of giants, slimeballs and golems, players of the video game “Rogues Like Us” enjoy a well-polished adventure.















100 rogues gameplay